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Star wars rebellion logo with xwing and ywing
Star wars rebellion logo with xwing and ywing










star wars rebellion logo with xwing and ywing

Each player may dictate one element of a map at a time until both teams or a third-party criteria are satisfied. When Opposed missions occur, simply set up the appropriate scenario and proceed to draft.Īlternatively, players may opt to “build” Missions collaboratively in a piecemeal fashion. Doing so would be exceptionally time-consuming up front for a would-be team of designers, but it would allow for a smoother play experience once underway. Players may opt to design specific scenarios related to every possible Mission in Rebellion, before starting the game. Based on what I know of the rules, and what I’ve picked up regarding the “meta”, I have a general outline. That means that others may be better equipped to speak on the specifics of designing and drafting for this aspect of the game. I must confess that although I recently picked up IA, I’m still painting my core set before I sit down to properly play it. When a player is Opposed in a Rebellion mission, a mission is drafted in Imperial Assault. If you’re willing to take Rebellion and make it longer and more granular to the extent of involving X-Wing, then you can spare a few minutes of your days-long game to let the other guy(s) think. In other words: you don’t sit down to a game like this without zen-like patience. The implicit agreement of a massive undertaking like this is that all players involved will dedicate any and all time necessary to complete the endeavor.

star wars rebellion logo with xwing and ywing

Neither team may rush the other at any point of any game being played. No players could be expected to remember their plans for the next Rebellion turn two weeks and three other FFG games later. This game is liable to take several sessions across multiple days. Space Battles are shared between Armada and X-Wing, according to players’ preference for insane complexityīoth teams should be issued labeled notebooks in order to keep track of their long-term goals, plans, and thoughts over the course of play. Opposed Missions are played out via Imperial Assault Rebellion is the “Big Picture”, the ultimate framework and metric for winning/losing

star wars rebellion logo with xwing and ywing

If I were doing this, assuming a collection far beyond even my own, I’d use the following:












Star wars rebellion logo with xwing and ywing